Big Push wrote:Just read Credo's very thorough post. Didn't exactly use any of his comments but he did inspire me to just go back and explore the Score Manager and the different sounds in JABB3.
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Now that we're talking about audio recording...as I was trying to get a decent rhythm mix on a BB piece I'm working on, I just realized how much i miss channel EQ in Finale. It would go a long way toward getting a good playback sound. There is a nice guitar part I want to include but the low frequencies muddy up the sound so that your only option is to put it way down in the mix.
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I've recently started spending a bunch more time in Finale.
One way to really fatten up the sound of JABB3 is to grab the free
ReaPlugs package and use EQ and Compression. Don't forget to get the 32bit version.
Just a little comparison of rendering one of the Finale Demo tunes with and without compression. These are wav file renderings directly from Finale 2015.5.6359, and converted to mp3 using Nero's lame encoder.
This take is how it sounds out of the box using the default Finale sounds. Only thing I did was set Studio for Convolution and Parlor for Ambient reverbs.
Rasmussen Take 1For this one I split ARIA into 5 instances.
1. Saxes
2. Brass
3. Guitar and Piano
4. Bass
5. Drums
I did not 'remix' anything...I left everything just like in the demo but added some compression....
I gave all the instances the same reverb presets, but I tweaked the ambient reverbs a bit for each instance to better suit the instrument family.
I threw Multi-band compression (from the ReaPlugs set) on each instance and tweaked each section in an attempt to bring out the parts better.
In the Master Effects I added one more instance of that same Multi Band Compressor to give it a little more polish, and ended up with this.
Rasmussen Take 2It took about 5 minutes....Not as good as it 'could be' with a little more time and care, but it should suffice to show what a difference some compression can make.
sesqui from the Finale Forum wrote:Just out of curiosity, is there a way to boost the bass voices using ReaPlugs?
Yes, you can boost the bass by simply loading an EQ in the Master series of effects and pulling up the bass frequencies. Better yet, roll off the high frequencies and then bring up the master volume.
You can also compress everything else to a similar db range as the bass, then bring up everything together as high as possible until you get clipping...then back off so it doesn't clip anymore. Compression is a cheap and easy trick to get the 'loud mixes' people are used to hearing these days. Loud mixes are gaining popularity because modern speakers are often smaller and less dynamic these days (trade off for portability, lower energy consumption/longer battery life, and lower manufacturing costs). One very different thing about music coming from loud-speakers vs a real acoustical symphony...is that your run of the mill consumer grade speakers just can't do it all...so we've got to use an assortment of psycho-acoustic mind-tricks to fool people into 'thinking' many of the missing frequencies and dynamics are really there...despite the limitations of our technology.
Your first few renderings with stuff that is new to you are going to take a little time and practice. I'm afraid there's not much way around this; however, once you get a feel for what EQ and compression can do, and how, it does become a fairly quick process. Think of it as learning a new lick or scale on your major instrument. At first you'll have to put a little time and effort into it...but once you've got it mastered it's a nearly effortless second nature process to 'make it happen'.
Start out with ReaEQ in the top Master effects slot. Play with that a bit. It's super simple, as it starts out as a basic parabolic Equalizer with a low shelf, two mid bands, and a high shelf by default, but you can add as many extra frequency bands and/or notches (narrow band filters) as you like.

When using shelves and bands, the EQ uses curves to shape the db levels of given frequency ranges. This is quite a flexible EQ though, so you can also make it work more like a graphics equalizer by changing the node types.
When you first load ReaEQ it has 'flat' settings, and you will not notice any change in the sound at all. To boost or reduce a frequency range you simply grab the dots on the graph (click, hold, and drag).
For learning a bit about ReaXcomp, I'd recommend limiting that one to percussion at first. I.E. Load something with a trap drum part that has bass drum, snare, and some overhead grooves going on (I.E. some of the jazz demo charts that come with Finale). Give this drum set his every own ARIA instance on a bank all his own, and load the ReaXcomp plugin in the VSTi instance slot. Solo the trap set on the mixer and start the groove playing. Play around with the settings in ReaXcomp to get an idea of how it can be used to isolate and compress bands of frequencies by 'frequency range'.

Naturally, you can get a much better mix if you take hours to sit there and play with the volume levels of every instrument, take extra care in panning everything out to a realistic settings, go into the synth itself and polish off the individual instrument sounds themselves, and insert tons of MIDI Controller events into the score to get everything 'just right' in terms of master volume for every voice in every phrase, and the list goes on. It would take many hours to get a well polished Mix out of Finale this way.
This is WHY it's worth it to spend a little time playing with EQ and Compression plugins. Once you master some basics, it really will add some polish to your renderings that you've never had before, while saving you scads of time in the future roughing in decent mixes in 'a hurry'. If you aren't much interested in pulling your composition into a DAW (where getting a polished mix is much easier) you can just throw in some of these plugins and get a quick and rough mix where one can at least 'hear all the parts' come through the mix.
The ReaPlugs save me a ton of time when it comes to using Finale and Sibelius for educational purposes. Most of my students are going to be playing things back on cheap lap-top speakers, ear-buds, or even over smart phone phone speakers, so I'll usually take a couple of minutes to EQ and compress everything so the students using these sorts of playback systems can hear what I intend them to hear.
Here are a couple of primers worth reading if the concepts of Equalization and Compression are fresh on your mind.
How to Use a Parametric EqualizerHow to Use Multi-band Compression in Mixing and MasteringThis chart showing the frequency bands of common instruments can certainly come in handy as well.
All the EQ Information You’ll Ever Need in One Handy Chart
