by Credo » Wed Mar 04, 2015 10:41 am
Seems to me like having 'more' than 12 tones with a monophonic patch would lead to 'less' sample stretching than scales that have fewer than 12 tones (it's when stretching pitch more than a third that stretching gets terribly obvious). Of course a polyphonic patch might grab samples from further out than a 3rd to avoid phasing issues.........but for monophonic patches...I just wonder what's up? I think it's more about the way a particular instrument (sfz file) is designed than it is in what is 'possible' to do with the Aria Engine.
Useless logic aside (since I'm clueless on how Aria does the tuning when a scala file is introduced), there might be some things worth trying to get some usable results. Based on your description of things getting 'loud/soft' and 'muddy'....I'm wondering.........
If you're using any sort of sequencer that makes it easy to enter controller data, adjusting the note velocity, cutoff, and resonance filters, along with the expression levels/volume in real time might help some. You can work with these parameters as follows:
Note Velocity......how fast keys are struck. If your sequencer allows it...try going back and playing with these values to see if you can clean up passages. Variation of velocity can often make a pretty big impact on the over-all tonal quality of a note....particularly in instruments that have several velocity triggered 'dynamic' layers. I.E. It's not uncommon for a brass patch to have at least 3 layers....p, mf, and ff......with softer-mellower samples at the p side (with lighter-slower key strikes), and louder-brighter samples towards the ff end (with harder-faster key strikes). Even with single layer instruments....velocity can have a pretty big impact on how 'filters' that can alter tonal-timber and pitch-tuning are applied to the ultimate note signal.
Mod wheel or CC#1 (as well as others like CC#11, or the foot controller) can be used to adjust the amp levels of the tone generators for a patch in real time. I've yet to come across a sample library that doesn't need rather liberal adjustments here for clean and realistic sounding passages.
Also, check out the controls tab of Aria for a problem instrument.
CC#22, CC#23, CC#26, and CC#27 might be of interest, as these can tweak various sorts of detuning mechanisms and filters which might also be hooked to envelopes that are relative to keyboard mapping BIAS and note velocity. Tweaking these throughout a musical phrase 'might' allow you to clean up passages to something more useful and tasteful?
The good ole pitch bend controller can be used to tune up a note that's really close, but not quite what you'd hoped for.
I don't know of a way to remotely control the EQ parameters of an instrument in Aria, but with many DAW systems it is quite possible to insert the graphic or parametric EQ of your choice into the audio path, and automate every nuance of their controls in real time in order to clean up signals throughout a phrase.
Other types of effects can be automated or side-chained to correct issues as well. If you're working with a DAW...you might also set up some controller lanes to tweak channel EQ settings throughout a phrase. You might also find that bypassing Aria's internal reverb and convulation effects, and using the multi-output version of Aria to isolate more of the instruments allows you to dig into the DAW toolbox and apply effects that can be automated enough to clean things up a good deal.
Also...back on velocity....if you don't mind working with copies of your libraries' SFZ files and learning a little about them...simply changing some of the 'velocity curves' might help some when it comes to evening out the way scales with more or less than 12 notes respond (sounds to me like some may be over or under-compensated due to velocity and key-mapping BIAS). The same can be said for keyboard mapping bias (slight detunings based on which key is struck and its relative distance from a set midi key number (I.E. Middle C). Such programming is meant to emulate the way that a natural player (I.e. for Brass) might tend to drift slightly sharp or flat when playing louder or higher. Since the patches were designed to emulate conventional instruments (many of which are nearly impossible to play something like a quarter tone scale)...the velocity curves and bias settings were set up for optimum performance in the 12 tone system; however, that doesn't mean that they can't be 'adjusted' by a user to act better with a given scala design.
Good Luck,
Credo